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Rik Cabanier

@cabanier@arvr.social
mastodon 4.7.3
  • Open on arvr.social

Rik Cabanier is an engineer working on WebXR for the Quest browser at Meta.
He lives in Seattle with his wife, two sons and daughter.

304 Followers
290 Following
18 Posts
Joined November 15, 2022
GitHub:
https://github.com/cabanier
LinkedIn:
https://www.linkedin.com/in/rik-cabanier-a059541/
Open post
Rik Cabanier @cabanier@arvr.social
· 27mo ago

@toji I added support for unbounded spaces to Quest's browser.
What should happen to local-floor if I walk to another floor in my house?

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Open post
Rik Cabanier @cabanier@arvr.social
· 21mo ago
Replying to
This browser version also adds support for viewport scaling: https://immersive-web.github.io/webxr/#dom-xrview-requestviewportscale This allows you to render to a smaller eye buffer which helps with performance.
immersive-web.github.io
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Open post
Rik Cabanier @cabanier@arvr.social
· 21mo ago
Replying to
and I almost forgot that it now also supports dynamic foveation. Previously it was limited to just 3 hardcoded levels.
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Open post
Rik Cabanier @cabanier@arvr.social
· 17mo ago

@drcaberry@blacktwitter.io @admin@arvr.social @mpesce I have no plans to disband this server

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Open post
Rik Cabanier @cabanier@arvr.social
· 23mo ago

@rvdleun@mas.to quest browser supports body tracking as an experiment. The API is very similar to hands.

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Open post
Rik Cabanier @cabanier@arvr.social
· 23mo ago

@msub2@arvr.social Welcome!

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Open post
Rik Cabanier @cabanier@arvr.social
· 27mo ago

@tojiro@mastodon.social I don't think that will work. By the time the event is generated, the coordinate space is already changed.

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Open post
Rik Cabanier @cabanier@arvr.social
· 27mo ago

@tojiro@mastodon.social As for switching between spaces, no, you couldn't leave the original guardian boundary until now.

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Open post
Rik Cabanier @cabanier@arvr.social
· 28mo ago

@AmeliaBR@front-end.social @famulimas@front-end.social @castastrophe@front-end.social @joshtumath@mastodon.social Mesh gradients go through a pass to convert them to more patches so the resulting gradient looks smoother.
How the patches are drawn is defined by the PDF spec; although I do believe that the backside color of the patches is undefined.

front-end.social

Amelia Bellamy-Royds (@AmeliaBR@front-end.social) - Front-End Social

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Open post
Rik Cabanier @cabanier@arvr.social
· 47mo ago
Replying to
@gabrielesvelto does this also apply to other platforms ie Android?
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Open post
Rik Cabanier @cabanier@arvr.social
· 15mo ago

@candle@timetheft.social Thanks for reaching out! We spoke offline and not everyone was on v39. Hopefully that will resolve your problem

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Open post
Rik Cabanier @cabanier@arvr.social
· 21mo ago

@bohlin@mastodon.nu yes, that is it. Also your experience must be AR.

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Open post
Rik Cabanier @cabanier@arvr.social
· 21mo ago

@lvk@mastodon.online you can now walk outside the guardian boundary. Previously the scene would stop rendering once you stepped outside the area you set up.

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Open post
Rik Cabanier @cabanier@arvr.social
· 23mo ago

@mpesce @admin@arvr.social it’s not that much work to keep it running since we don’t have that many subscribers. I need to update to a new release though. I’ve been putting it off because it seems risky.

arvr.social

Rik Cabanier (@admin@arvr.social) - Mastodon server for AR/VR enthusiasts

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Open post
Rik Cabanier @cabanier@arvr.social
· 27mo ago

@tojiro@mastodon.social In AR, people expect that things stick to the real world. I guess that's already broken if the user holds down the Oculus/Meta button

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Open post
Rik Cabanier @cabanier@arvr.social
· 27mo ago

@tojiro@mastodon.social I didn't implement it yet, but OpenXR will send an event when you get closer to another guardian boundary.
My worry is that people are just going to add 'unbounded' and are not prepared for when this space reset happens.
I should populate the transform parameter of the reset event so well behaved experiences could compensate. I don't think that's implemented at the moment.

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Open post
Rik Cabanier @cabanier@arvr.social
· 28mo ago

@AmeliaBR@front-end.social @joshtumath@mastodon.social I don't work for Adobe anymore. You can try to reach out to @dirkschulze on X

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