Hello #PortfolioDay !
I make SEGA Master System games.
Game dev. Currently homebrewing for the SEGA Master System/Mark III.
Working on more various pixel art for the cut scenes. 🌍 #mastersystem #homebrew
RE: @badcomputer@mastodon.gamedev.place
I'm working hard on finishing Razing Core, but sorry for the lack of updates. I'm now approaching the end, currently working on the stage 6 boss, and then the final stage! 🫡
The ROM size is now 4mbit (512Kbyte), I hope it will fit the finished game.
This week I've been working on the core (melee) weapon. It's now limited use and gives a score bonus for destroying an enemy. It feels more balanced but satisfying to use I think.
RE: @badcomputer@mastodon.gamedev.place
I've finished the background for stage 6, now to begin designing the enemies.
Making stages gets quicker since a lot of the enemy mechanics already exist, but creating unique combinations and enjoyable flow is the hard part.
Working on some artwork for Razing Core. #mastersystem #homebrew
RE: @badcomputer@mastodon.gamedev.place
The final boss is done! 🥳 I'm now working on the outro/credits, and of course after that begins play testing.
In Razing Core the player's hit box is represented by the orange cockpit to make it clear.
One other way I found to make the hits feel more fair was to keep the bullet and player on screen for a few frames to make it clear.
Taking a rest from stage building to work on some small cosmetic improvements. Added some fast background stars to the entry and to some boss fights. #mastersystem #homebrew
Road Fighter won the SMS Power coding competition! Thanks again to Chirinea for teaming up. There were a lot of great entries this year.
https://www.smspower.org/Competitions/Coding-2026
Now we have to think of something for next year.
RE: @badcomputer@mastodon.gamedev.place
I'm currently finishing off stage 5 (of 7). I will also be adding a caravan stage after the story stages are done.
A lot of improvements in performance too. If you tried the alpha demo you will notice them for sure.
RE: @badcomputer@mastodon.gamedev.place
I'm still developing another game, but if anyone would like to create Retro Achievements for Frontier Force then I'd be happy to help where I can.
There's already a page for it here: https://retroachievements.org/game/33779
RE: @badcomputer@mastodon.gamedev.place
The last week has been spent replacing calculations for tables in hot paths that weren't needed now that a lot enemy behaviour is set. I also refactored collisions a little.
Slowly it's getting there.
Have a good weekend! ☀️
RE: @badcomputer@mastodon.gamedev.place
Stage 5 progress has been fast despite the challenges. It has the most variety in one stage with various switching of the palette and tiles.
It made me wonder how big a continuous stage could be with the right planning. Perhaps for the next game.
On Feature Creep Friday I added a new secondary laser weapon. It seems to be equally overpowered and annoying to use in most situations, which seems like a good combination. #mastersystem #homebrew
Found this little guy in the background escaping my path of destruction in Power Strike 2 (Stage 7) on the Sega Master System. Lovely little detail for an 8-bit shmup!
In Frontier Force using different weapons is an important mechanic to learn but is only documented in the manual. Some people found it difficult for this reason.
In Razing Core I'll attempt to explain everything in-game to make things easier.
After looking at asteroids and craters for several months I can finally draw something nicer. 🏖️ #mastersystem #homebrew