some progress on my home made toys, all SDF sculpted <3
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Andre Intg.
@andreintg@mastodon.gamedev.place
Working on #madeWIthUnbound to craft games while having fun.
Made #clayxels to sculpt game art directly in unity.
Designed a weird escape room machine called #nauticrawl.
267 Followers
218 Following
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Joined November 08, 2022
unbound:
www.unbound.io
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first prototype print is out, managed to nail almost all the joints at first try 🤓
#madeWithUnbound
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@metin@graphics.social @daniel@social.dhelonious.de the video of that ipad app shows exactly the problem I see with SDF sculpting on ipad: you have to tap on primitives without knowing what you are tapping beforehand. Highlighting the primitive under the cursor is quite essential with non destructive editing softwares in general
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@metin@graphics.social the thing with SDF is, to my surprise, it's still a very small niche. You can be sure that each of these products are somehow stealing those few users from each other. At the end of the day, survival for these softwares really just depends on the life scenario for the developers. If they can keep going with very few users and competition growing, then they will. Otherwise, they will drop development. Sorry for the grim take on this 😅
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@metin@graphics.social it's a weird stale situation, on one hand SDF should be more accessible because you just need a computer and a mouse. On the other hand, Nomad has proven there's a sustainable market for sculpting on tablets. Even though that requires TWO dedicated devices?!
If we assume tablets are the key to success for this stuff, then things complicate even further, 'cause SDF is not great on touch devices - no way to know what's under the cursor until you tap it. 🙃
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@teledyn@mstdn.ca oh yeah I've 3d printing a whole bunch of my models. I use ABS-like resins, the end result is hollow and just as flexible and sturdy as plastic.
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@metin@graphics.social ah! totally forgot about that one, it's possibile the swamp thing came after this monster. Not entirely sure : )
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@metin@graphics.social we're still stuck in webgpu land, I'm afraid : )
You guys seem in good hands with sdfmodeler though. It's good to see a more open alternative. Although, I'll be honest, I'm still not sure there's enough space for all these SDF modeling apps, I suspect only one will remain, a bit like the highlander 😂
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@metin@graphics.social oh yeah, especially for the joints, sdf comes super in handy!
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