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ananas
@ananas@mstdn.social
Typical fedi nerd, except maybe of a more boring variant. If it's anything about software or linguistics, I'm probably into it.
JVM lover, Gnome user and sci-fi appreciator.
Operating temperature: -10~17°C
✨ Materiał dostępny z polską ścieżką dźwiękową! ✨
Si tu parles français, utilise-le avec moi stp. Je veux apprendre par l'exposition !
Avatar description: half-visible pineapple with eyes peeking into the frame on a blue-green background
Shitposting newbie
~🍍
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8 Posts
Joined May 29, 2022
Pronouns:
they/them
Zaimki:
dowolne
Open post
Replying to
@krutonium@social.treehouse.systems @Soblow@eldritch.cafe I think I would actually want Portal 3 more :neocat_pleading:
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Open post
Replying to
@ProfessorCode@fosstodon.org I did, and it was one of those things that made me feel like an IT nobility. Chilling, watching the computer reboot into the thing I want, instead of doing the exhausting labor of smashing the key 
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Open post
Replying to
@SuperDicq @catsalad I figured USB-C plug snugly fits inside a USB-A socket, shorting the Vcc and ground, when I've tried to plug one at the back of my computer without looking.
So much for the fool-proof USB tech…
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Open post
Replying to
@krutonium@social.treehouse.systems @Soblow@eldritch.cafe they did a Half-Life spinoff for Valve Index release to play on, so maybe the next-gen VR headset deserves something Portal-themed? With the new controller haptics, eye tracking and stuff
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Replying to
@krutonium@social.treehouse.systems @Soblow@eldritch.cafe Valve seems to aim for making games only when some new technology is available though, like "proper" 3D graphics for original Half-Life games, advanced physics simulation for Half-Life 2, custom engine with computers being able to handle rendering from multiple viewpoints for Portal games, then Alyx for Index and a little Desk Job minigame for Steam Desk. Now it seems they should utilize some eyetracking or room-scale movement offered by a standalone headset
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