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PingZing

@PingZing@pony.social
mastodon 4.7.3+glitch
  • Open on pony.social

she/her, he/him, any/all, writer, programmer. C#, Rust, TypeScript.

Avatar by @illusionofmana.bsky.social.
Banner art by @DynamoDeepblue@meow.social.

23 Followers
84 Following
13 Posts
Joined October 28, 2022
Open post
PingZing @PingZing@pony.social
· 4mo ago
Replying to
The Load Game menu is done! All the title menus are now implemented! #indiegames #indiedev #gamedev #screenshotsaturday
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Open post
PingZing @PingZing@pony.social
· 4mo ago

Got some lovely commissioned art from Furdy (@furdman02.bsky.social)!

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Open post
PingZing @PingZing@pony.social
· 7mo ago
Replying to
Implemented player nudging. If you run into a wall, and the game detects you're near open space, it'll gently nudge you toward it. Should help navigating narrow spaces. #indiegames #indiedev #gamedev
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Open post
PingZing @PingZing@pony.social
· 5mo ago
Replying to
Been doing some work on the title and settings screens. Also finally got the player's weapon sprited! #indiegames #indiedev #gamedev
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Open post
PingZing @PingZing@pony.social
· 6mo ago
Replying to
Been working on implementing a "choose an option" dialogue. But that's boring! So instead, have a before-and-after of me cleaning up my "rocky cliffs" tiles. #indiegames #indiedev #gamedev
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Open post
PingZing @PingZing@pony.social
· 4mo ago
Replying to
Finally landed on a health restoration mechanic I like. #indiegames #indiedev #gamedev #screenshotsaturday
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Open post
PingZing @PingZing@pony.social
· 7mo ago
Replying to
Couldn't resist tweaking it. Now it's perfect. Searches 6 pixels in either direction to find an open space. If it finds it, it gently slides the player over at 25% speed. #indiegames #indiedev #gamedev
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Open post
PingZing @PingZing@pony.social
· 7mo ago
Replying to on meow.social
@espyeen@meow.social oh, yeah, absolutely dig out the various companies'' "Careers" pages. It's more of a pain than centralized job listing sites, but the hit rate tends to be higher. It does mean you have to do some research legwork to find out what companies even *exist*, which can be difficult.
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Open post
PingZing @PingZing@pony.social
· 7mo ago
Replying to
@ludicity@mastodon.sprawl.club I'd say "occasionally", and the rate at which it occurs is notably distinct between different kinds of workplaces. The more enterprisey, the more likely. Also, interview candidates seem disproportionately more likely to be terrible, but that at least makes sense--the less competent folks are more likely to be interviewing, right? I wouldn't say I've noticed much different pre- and post-LLMs, but I HAVE noticed that post-LLM, you've got a lot of people uncritically drinking the Kool-Aid.
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Open post
PingZing @PingZing@pony.social
· 8mo ago
Replying to on pony.social
Our protagonist has a new color scheme, and a few new rooms to explore. #indiegames #indiedev #gamedev #screenshotsaturday
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Open post
PingZing @PingZing@pony.social
· 6mo ago
Replying to
(fwiw, still not super happy with the tops. It'd make sense from a side-on perspective, but not the top-down perspective I've got. Still, better!) #indiegames #indiedev #gamedev
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Open post
PingZing @PingZing@pony.social
· 6mo ago
Replying to on pounced-on.me
@dancrescentwolf@pounced-on.me :heart_genderfluid: genderfluid! Niche enough that it gets left out a lot, common enough that it's *sometimes* there
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