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Padraig

@PadraigOCinneide@mastodon.social
mastodon 4.8.0-nightly.2026-10-06
  • Open on mastodon.social

indie • making games • he / him

1519 Followers
289 Following
25 Posts
Joined August 11, 2018
Website:
https://padraig.org
Neighbourhood:
Vancouver
Train Game:
https://padraigk.itch.io/the-expresso-service
Knitting Game:
https://padraigk.itch.io/beat-knit
Open post
Padraig @PadraigOCinneide@mastodon.social
· 3mo ago

Getting the hang of 3D printing.

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Padraig @PadraigOCinneide@mastodon.social
· 5mo ago

Releasing this on Sunday 19th! It's the knitting rhythm game you didn't know you needed.

#godot #gamedev

mastodon.social

Mastodon

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Open post
Padraig @PadraigOCinneide@mastodon.social
· 2mo ago

Another #GodotWildJam is underway!

mastodon.social
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Open post
Padraig @PadraigOCinneide@mastodon.social
· 5mo ago

🧶 Here's a little gameplay video of my new Beat Knit game. It's free on my itch page and is definitely the most fun game I've ever made. Original music, art and code.

https://padraigk.itch.io/beat-knit

#GameDev #IndieDev

padraigk.itch.io
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Open post
Padraig @PadraigOCinneide@mastodon.social
· 4mo ago

Another game jam completed 💅

https://padraigk.itch.io/skullgang

#godotengine #godotwildjam

padraigk.itch.io
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Open post
Padraig @PadraigOCinneide@mastodon.social
· 4mo ago

Absolutely loved https://mixtape.game/ — it's pretty special

Mixtape
Mixtape

Mixtape

On their last night of high school, three friends embark on one more adventure together. Play through a mixtape of memories, set to the soundtrack of a generation.

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Open post
Padraig @PadraigOCinneide@mastodon.social
· 5mo ago

Phew, its in! My entry for the Comfy Jam: Spring is done. You can play it here!

https://padraigk.itch.io/beat-knit

padraigk.itch.io
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Open post
Padraig @PadraigOCinneide@mastodon.social
· 5mo ago

Blender is my favourite piece of software. I've contributed code to it, been paid to build things with it, made art projects for my classes. I'm in awe of it as an example of excellent user interface for a complex professional tool.

I really can't get that worked up that some tiny part of Anthropic's money is now supporting #Blender development. It's okay.

I also realized that if I'm going to insist on having opinions, I should offer support too, so I subscribed to Blender Studio just now.

mastodon.social

Mastodon

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Open post
Padraig @PadraigOCinneide@mastodon.social
· 5mo ago

Occupying the most irritating possible position of thinking Blender should be able to take the money in principle, but _also_ that it should have been obvious to anyone not living under a rock that it would be a disaster to do so in practice

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Open post
Padraig @PadraigOCinneide@mastodon.social
· 6mo ago

I worked on this for my Colour Theory class at Emily Carr. Pretty happy with how it came out. Maybe these characters will make it into my next #gamejam #art

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Padraig @PadraigOCinneide@mastodon.social
· 5mo ago

RE: @PadraigOCinneide@mastodon.social

Our game came in #15 (of 211) in the community voting. Pretty good!

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Padraig @PadraigOCinneide@mastodon.social
· 4mo ago

witch 2: "oh yes... we can your fix garbage input ~deterministically~"

witch 3: ~~for a price~~

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Open post
Padraig @PadraigOCinneide@mastodon.social
· 6mo ago
Replying to
The one spark of genius in the madness that I'll credit myself with here was to lean on the LSP for all the type resolution parts. (Also I'm glad I read Crafting Interpreters a few years ago so that IR and AST are things I know just enough about to get by)
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Open post
Padraig @PadraigOCinneide@mastodon.social
· 5mo ago

I got it in my head to try making an Unpacking game sometime, but I don't wanna draw it in pixels.

I started thinking about what strengths 3D modelling has for a game like that, and I've got: dynamic lighting and rotation.

So, I put together a test scene in Blender to see what a slight scene rotation on mouse movement would feel like — I like it!

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Open post
Padraig @PadraigOCinneide@mastodon.social
· 6mo ago

Apple released iOS 18.7.3 which closes the DarkSword exploit but they are refusing to make it available for phones which have the capability to run iOS 26.

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Open post
Padraig @PadraigOCinneide@mastodon.social
· 6mo ago

Can recommend

@zzt@mas.to

mas.to
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Padraig @PadraigOCinneide@mastodon.social
· 5mo ago

one of these game jams, i'll be done way ahead of the deadline and have lots of time for polish....

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Open post
Padraig @PadraigOCinneide@mastodon.social
· 6mo ago
Replying to

Why!?

  • I like Swift syntax better.
  • GDScript runs everywhere (inc. web browsers for jams) trivially.
  • SwiftGodot is awesome, and is honestly the more serious person's choice for using Swift here but I don't like the extra build complexity, this is just a watcher binary with no impact on Godot itself.
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Open post
Padraig @PadraigOCinneide@mastodon.social
· 5mo ago
Replying to
@Cykelero I’m only avoiding SwiftGodot until the wasm story is figured out for web exports. My path to making commercial games passes through many game jams and they need web versions. It’s been inching closer and might be less than a year out. If you wanted to make Mac or iOS games in swift I think SwiftGodot the right thing and we’re lucky to have it. (❤️ @Migueldeicaza)
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Open post
Padraig @PadraigOCinneide@mastodon.social
· 6mo ago
Replying to
@martincrownover Thanks for sharing these, they've been great to watch! Are you usually working from a reference photo for them or is it from imagination?
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Open post
Padraig @PadraigOCinneide@mastodon.social
· 5mo ago
Replying to
@janl Thank you!
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Padraig @PadraigOCinneide@mastodon.social
· 5mo ago

I think I'll go back to the Godot Wild Jam next time. The main attraction of Comfy Jam was the 2 week duration, but I realized that I don't want to make games that are "cozy" as their core thing.

Also there was more interesting game dynamic experimentation happening in #GodotWildJam entries.

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Padraig @PadraigOCinneide@mastodon.social
· 4mo ago

@philipdrobar@peoplemaking.games Hi fellow Vancouver game maker! Thanks for all your work on cogito.

I'm thinking about using it in a game jam and wondering if you know whether it'll work well in a html5 export?

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