The amount of resources that modern apps use is much more frustrating when you think about it in monetary terms. Chrome alone keeps 64€ of RAM hostage 😤
LarsThiessen
Senior Gameplay programmer and former gamedev professor.
Sometimes I write about Unreal and performance topics. Follow me if you like to read about those topics :)
The game I worked on for almost two years now got finally announced 🥰
Really proud of that one!
Corsair Cove - Official Announcement Trailer
The performance of Unreal's message log isn't great, especially if you log a lot of messages. Luckily, it's easy to fix and to make it a looot faster:
https://larstofus.com/2026/05/28/how-to-make-unreals-message-log-100-times-faster/
#ue5 #gamedev
After my recent podcast appearance at
@stayforever@mastodon.social
where I talked about the optimization of RollerCoaster Tycoon, I finally found some time to also write an article about the same topic:
https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/
If you know German I'd still recommend the podcast, which also dives deep into the development history of the game 🎢
Unreal has a surprisingly high number of issues when it comes to renaming things in the editor. It even refuses some renaming actions altogether!
Let's investigate (and fix) this: https://larstofus.com/2026/04/26/how-unreal-struggles-with-with-renaming-stuff-and-how-to-fix-it/
Do you remember my collection of fixes for Unreal's renaming issues?
The first of them got merged and will be shipped with 5.8! 🥳
(Actually, it got merged a while ago, but I just noticed it now)
#UE5 #gamedev
https://larstofus.com/2026/04/26/how-unreal-struggles-with-with-renaming-stuff-and-how-to-fix-it/
Why optimization matters:
When signing into Windows takes too long, Windows can activate the screen lock, and, by doing that, sign you out again before the initial sign-in is even finished!
I now always have to move the mouse while looking at the login screen, just so I can reach the desktop 🫠
RE: https://mastodon.gamedev.place/@LarsThiessen/116074768407083961
Whoop! 🥳 The first of my two described fixes just got merged and will be part of 5.8!
I don't even use Blender, but I love reading their release notes because of charts like this 🏎️
Apparently there are blogs out there consisting of ai-written summaries of other people's blog posts.
Not sure if I should take it as a compliment to be chosen as the source material for a slop blog but I guess that's the modern internet for you 🫠