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LarsThiessen

@LarsThiessen@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Senior Gameplay programmer and former gamedev professor.
Sometimes I write about Unreal and performance topics. Follow me if you like to read about those topics :)

281 Followers
199 Following
13 Posts
Joined November 05, 2022
Blog:
https://larstofus.com
LinkedIn:
https://www.linkedin.com/in/lars-thie%C3%9Fen-a640ba141/
Bluesky:
https://bsky.app/profile/larstofus.bsky.social
Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 6mo ago

The amount of resources that modern apps use is much more frustrating when you think about it in monetary terms. Chrome alone keeps 64€ of RAM hostage 😤

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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 5mo ago

The game I worked on for almost two years now got finally announced 🥰

Really proud of that one!

https://www.youtube.com/watch?v=j4gDXqdY6Eo

Corsair Cove - Official Announcement Trailer

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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 4mo ago

The performance of Unreal's message log isn't great, especially if you log a lot of messages. Luckily, it's easy to fix and to make it a looot faster:

https://larstofus.com/2026/05/28/how-to-make-unreals-message-log-100-times-faster/
#ue5 #gamedev

How to make Unreal’s Message Log 100 times faster
Larst Of Us

How to make Unreal’s Message Log 100 times faster

One of the quirks that Unreal beginners are often irritated by is the fact that the Unreal editor has not only one, but two log windows. The more commonly used one is called ‘Output Log&#8217…

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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 6mo ago

After my recent podcast appearance at
@stayforever@mastodon.social
where I talked about the optimization of RollerCoaster Tycoon, I finally found some time to also write an article about the same topic:
https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/

If you know German I'd still recommend the podcast, which also dives deep into the development history of the game 🎢

The gold standard of optimization: A look under the hood of RollerCoaster Tycoon
Larst Of Us

The gold standard of optimization: A look under the hood of RollerCoaster Tycoon

Due to some lucky circumstances, I recently had the chance to appear in one of the biggest German gaming podcasts, Stay Forever, to talk about the technology of RollerCoaster Tycoon (1999). It was …

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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 5mo ago

Unreal has a surprisingly high number of issues when it comes to renaming things in the editor. It even refuses some renaming actions altogether!

Let's investigate (and fix) this: https://larstofus.com/2026/04/26/how-unreal-struggles-with-with-renaming-stuff-and-how-to-fix-it/

#gamedev #UE5 #UnrealEngine

How Unreal struggles with renaming stuff (and how to fix it)
Larst Of Us

How Unreal struggles with renaming stuff (and how to fix it)

Normally, if a developer complains that “naming stuff is hard,” they are talking about the difficulty of finding a good name that is descriptive, clear, and unambiguous. But sometimes, …

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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 4mo ago

Do you remember my collection of fixes for Unreal's renaming issues?
The first of them got merged and will be shipped with 5.8! 🥳
(Actually, it got merged a while ago, but I just noticed it now)
#UE5 #gamedev

https://larstofus.com/2026/04/26/how-unreal-struggles-with-with-renaming-stuff-and-how-to-fix-it/

How Unreal struggles with renaming stuff (and how to fix it)
Larst Of Us

How Unreal struggles with renaming stuff (and how to fix it)

Normally, if a developer complains that “naming stuff is hard,” they are talking about the difficulty of finding a good name that is descriptive, clear, and unambiguous. But sometimes, …

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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 4mo ago

Why optimization matters:
When signing into Windows takes too long, Windows can activate the screen lock, and, by doing that, sign you out again before the initial sign-in is even finished!
I now always have to move the mouse while looking at the login screen, just so I can reach the desktop 🫠

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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 5mo ago

Never seen a game warn players of it's own chosen engine in the system requirements before, but there's a first for everything, I guess.
#UE5

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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 6mo ago

RE: https://mastodon.gamedev.place/@LarsThiessen/116074768407083961

Whoop! 🥳 The first of my two described fixes just got merged and will be part of 5.8!

mastodon.gamedev.place

LarsThiessen: "It's been a while since my last Unreal Engine opt…" - Gamedev Mastodon

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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 6mo ago

I don't even use Blender, but I love reading their release notes because of charts like this 🏎️

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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 6mo ago
Replying to
@EricLengyel Great news, absolutely amazing move!
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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 6mo ago

Apparently there are blogs out there consisting of ai-written summaries of other people's blog posts.

Not sure if I should take it as a compliment to be chosen as the source material for a slop blog but I guess that's the modern internet for you 🫠

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Open post
LarsThiessen @LarsThiessen@mastodon.gamedev.place
· 4mo ago

Hey fellow #UE5 devs, I was wondering how much one of Unreal's recently added features is used out there. Do you recognize this button (red circle) shown in the first reply under this post?
If yes, do you use it?

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