RE: https://mastodon.social/@stroughtonsmith/116223246198500905
this was my first experience with macOS. spent hours upon hours debugging to get the hackintosh working on this absolutely terrible hardware i got for free from school.
software engineer
@gametrack@indieapps.space
@storylines@indieapps.space
camo studio
RE: https://mastodon.social/@stroughtonsmith/116223246198500905
this was my first experience with macOS. spent hours upon hours debugging to get the hackintosh working on this absolutely terrible hardware i got for free from school.
remember when apple “allowed” third party browser engines on iOS. good times.
so @gametrack@indieapps.space is coming to android.
it's been the most requested thing for years and it's finally happening. track your collection, share lists with friends, get recommendations — all the good stuff.
sign up for the beta:
https://gametrack.app/beta/android
finished the new James SA Corey book and it was… fine? the writing is still great enough that i sped through it in a couple of days, always wanting to know what happens next. but it felt like in the end… not much did happen. the first book in this trilogy was mostly setup and this felt like the same again.
it’s crazy to me how bad the quest log in cyberpunk 2077 is. it’s barely even a log, just a list of quest names and destinations with literally no other info. why am i doing any of this shit.
how do i stop a LinearGradient from being rendered as white in the .accented widget rendering mode (i.e. clear home screen mode)? .widgetAccentable(false) seems to do nothing