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Jesper

@Jespertheend@mastodon.social
mastodon 4.8.0-nightly.2026-10-06
  • Open on mastodon.social

Web game developer, used to be a Minecraft video man.

Some of the games I've worked on:
https://raccoonretail.com
https://narrow.one
https://tix.tax
https://doubledodgers.com
https://splix.io
https://nuggetroyale.io
https://zegame.jespertheend.com

152 Followers
50 Following
12 Posts
Joined April 15, 2022
Twitter:
https://twitter.com/jespertheend
GitHub:
https://github.com/jespertheend
Open post
Jesper @Jespertheend@mastodon.social
· 5mo ago
Replying to
@tomayac@toot.cafe Nice to see it passes the acid test! 😆
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Open post
Jesper @Jespertheend@mastodon.social
· 5mo ago
Replying to
@slightlyoff@toot.cafe what in the ransom letter
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Open post
Jesper @Jespertheend@mastodon.social
· 6mo ago
Replying to
@jaffathecake We make a bunch of web games (https://pelicanparty.games/) and every once in a while we want to render some UI within the world as opposed to as an overlay. Right now the only way to do this is using a 2d canvas, but that's pretty painful to work with. Even something as simple as multi line text is very difficult to do without a third party library. Being able to style and layout the UI using regular CSS would be a complete game changer.
pelicanparty.games

Pelican Party Games

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Open post
Jesper @Jespertheend@mastodon.social
· 6mo ago
Replying to
@jaffathecake Holy shitballs that slider at the bottom is cool! Can you still read pixels from the canvas, or does it get tainted? I've been looking for a way to include html content within webgl/webgpu games for so long.
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Open post
Jesper @Jespertheend@mastodon.social
· 5mo ago
Replying to
@mysk@mastodon.social Tbf having to scroll all the way to the end on android isn't great either. Also quick tip: you can close multiple apps at once using multi touch, though I can't seem to close more than 4 at a time with a single gesture.
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Open post
Jesper @Jespertheend@mastodon.social
· 6mo ago
Replying to
@jaffathecake I mean, I guess this could work for us, but there's still lots of situations where reading pixels is desirable. Such as allowing players to download screenshots, or auto adjusting expose based on brightness of a scene is also very common. So I'd rather avoid a tainted canvas where possible.
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Open post
Jesper @Jespertheend@mastodon.social
· 6mo ago
Replying to
@jaffathecake Ah I see, well it's very cool regardless!
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Open post
Jesper @Jespertheend@mastodon.social
· 18mo ago
Replying to
@wilander@mastodon.social This is great! And it comes just in time as I happen to need it for a project I'm currently working on. I do wonder though, why is this needed in the first place? Why not just partition cookies by default like we do with all other storage APIs? I can't think of any scenario where it would break existing sites.
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Open post
Jesper @Jespertheend@mastodon.social
· 18mo ago
Replying to
@wilander@mastodon.social Ahh I hadn't considered the storage usage. That makes sense. Thanks for the clarification!
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Open post
Jesper @Jespertheend@mastodon.social
· 44mo ago
Replying to
@surma@toot.cafe Looking forward to this! I’m hoping to get closure compiler running within a browser.
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Open post
Jesper @Jespertheend@mastodon.social
· 37mo ago
Replying to
@surma@toot.cafe RAS syndrome is my favorite example of RAS syndrome.
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