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Agate Dragon

@AgateDragon@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Creating games and sharing knowledge of games development, shaders and pixel art.
I use my own game engine written in C++, OpenGL and SDL.
Check out my blog for tutorials and fun posts!

184 Followers
220 Following
36 Posts
Joined January 08, 2024
Website:
https://agatedragon.blog/about/
Open post
Agate Dragon @AgateDragon@mastodon.gamedev.place
· 3w ago
Yes you can carry your grave stone, if you really wanna! It will return a 1up, but it sure is heavy! 🐸 #pixelart #indiedev #indiegame #frog #snake
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 4mo ago

Monochrome octopuses 🐙
#pixelart #octopus #animal #cartoon #monochrome

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 5mo ago

Golden Eagle 🦅
#pixelart #eagle #animal #cartoon #gold

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Gamedev Mastodon

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 5mo ago

Creating the badger
#pixelart #badger #animal #cartoon

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 4mo ago

Tritone eagles V2 🦅
#pixelart #eagle #animal #cartoon #tritone

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Gamedev Mastodon

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 5mo ago

Monochromatic crab
#pixelart #crab #animal #cartoon #monochrome

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago

Snake version 1.3 is out! 🐉
New dragon snake game mode with explosive fireballs, smarter pathfinding enemies and larger levels
https://agatedragon.itch.io/agate-dragon-snake
#pixelart #indiedev #indiegame #snake

agatedragon.itch.io
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago

Snakes, fireballs and congestion 🐍
#pixelart #indiedev #indiegame #snake

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 5mo ago

Classic duotone lions
#pixelart #lion #animal #cartoon #duotone

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 6mo ago

Lion
#pixelart #lion #animal #cartoon

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 5mo ago

Duotone lions
#pixelart #lion #animal #cartoon #duotone

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 5mo ago

Monochromatic owl 🦉
#pixelart #owl #animal #cartoon #monochrome

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Gamedev Mastodon

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 5mo ago

A golden eagle standing on top of a beach ball 🦅
Have a great weekend! 🏖️
#pixelart #eagle #animal #cartoon #gold

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 4mo ago

Octopus
#pixelart #octopus #animal #cartoon #orange

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 5mo ago

Badger
#pixelart #badger #animal #cartoon

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago

Close call 🐍
#pixelart #indiedev #indiegame #snake

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 4mo ago

Tritone eagles 🦅
#pixelart #eagle #animal #cartoon #tritone

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Gamedev Mastodon

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 6mo ago

Happy Easter! 🐰🥚🐰

"Oh dear! Oh dear! I shall be too late!"
#pixelart #easter #easter2026 #rabbit

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago
Replying to
The savanna map with 1 dragon and 20 snakes!
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago

In and out of trouble 🐲
#pixelart #indiedev #indiegame #snake

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago

Boom quarter mayhem 🐍
#pixelart #indiedev #indiegame #snake

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 6mo ago

Monochromatic lions
#pixelart #lion #animal #cartoon

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Gamedev Mastodon

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago
Replying to
@duke_of_germany@mastodon.gamedev.place Well I can understand that. I have also made more than one game engine in different programming languages. But I also like to try different methods / design patterns to see how well they work. Definitely a good way of improving. But I would also say that I don't think there ever is a perfect method. Only different ways, with different pros and cons. I guess in some ways, developers can be like perfectionist artists who never finish a drawing 😀
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago
Replying to
@britown@mastodon.gamedev.place Thank you! I was actually a little disappointed with it at first since I wanted it to be more asymmetrical. But I am finding that symmetry seems to work best at this small 8x8 tile size 😀
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago
Replying to
@duke_of_germany@mastodon.gamedev.place That's very interesting! Your adventure engine sounds similar to mine technology wise. Is it specifically for point and click adventure games? Or is it more general? Also are you using a Graphics API like OpenGL, DirectX, etc? Although SDL is capable of doing the rendering. Sorry for all the questions, no need to answer if you do not want to 😀
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago
Replying to
@EscGoat@mastodon.social Thank you! I kind of panicked towards the end when there were two snakes coming from both the left and right 😅
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago
Replying to
More heart shaped levels
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago
Replying to
@duke_of_germany@mastodon.gamedev.place Thank you! The fireballs can be used by the dragon to destroy the tails of the snake. The dragon can grow by eating food or hitting snake tails with fireballs. I did experiment at the start and let the fireballs hit any part of the snake, to make the snake shrink. But as you can imagine, this was very over powered for the dragon! Hitting the tails is definitely more challenging and adds more options for growth 😀
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago
Replying to
@itsFriday@toot.community Thank you! It's definitely fun to grow the dragon with fireballs 😀
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago
Replying to
@duke_of_germany@mastodon.gamedev.place Reusability makes sense. I imagine SDL should be fine for rendering a point and click adventure game. But why don't you make the adventure game in the C# engine? I use SDL for pretty much everything (except rendering): input (keyboard, gamepad), sound, timekeeping, window creation etc. OpenGL is used for fast rendering. I have a sprite batcher for example which can render many of the same sprite cheaply performance wise. For example the tiles and the snake segments.
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 7mo ago

Mistakes were made 🐍
#pixelart #indiedev #indiegame #snake

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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 8mo ago
Replying to
@ngaylinn@tech.lgbt Thank you, I am using a node graph instead of a grid to cut down on the number of nodes for performance reasons. Since I will potentially support larger maps, and even more snakes. The nodes are hand placed atm. The snake searches for nodes in front of it to pathfind from, since it's not usually good for the snake to do 180 turns. It tends to get into trouble then 😀
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Agate Dragon @AgateDragon@mastodon.gamedev.place
· 8mo ago
Replying to
Longer version on YouTube: https://www.youtube.com/watch?v=097Pk6pnYBw
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