Moving here from Twitter to share my journey creating Salvage and connect with other devs.
Quick sneak peak at the current state of the project: https://www.youtube.com/watch?v=3z3mggENNkg
#gamedev #pixelart #indiedev #indiegame #games #scifi #unity
mastodon 4.7.3+glitchAmerican living in Norway. Lead developer and co-owner of Eldritch Games, a small indie studio in Oslo.
Moving here from Twitter to share my journey creating Salvage and connect with other devs.
Quick sneak peak at the current state of the project: https://www.youtube.com/watch?v=3z3mggENNkg
#gamedev #pixelart #indiedev #indiegame #games #scifi #unity
Wanted to show off our procedurally generated AIs that run the abandoned stations you explore. With a combination of behavior trees and modular dialogue, they have complex personalities and a wide array of actions they can perform. From opening doors and deactivating security if they like you, to jettisoning you out airlocks or spawning in enemies if they don't.
Most of the time they just seem a bit lonely: https://streamable.com/f4le9u
#gamedev #pixelart #indiedev #indiegame #games #scifi #unity
@ElegantMechanic@mastodon.art We already had the ability to override the zoom with Z and X, which zoom all the way in or out respectively, but it goes back to the room's zoom level (Which is determined automatically by its size) when you release the button. I'd not considered that some people would rather just lock it at something permanently. I'll make the auto zoom a toggle in settings and when toggled off, X/Z will increase or decrease the locked level. Again, I appreciate feedback, input and criticisms of any manner. You don't make a good game by keeping your head in the sand and ignoring suggestions.
@ElegantMechanic@mastodon.art That's actually a fantastic idea and not something I'd considered. It's an extremely easy fix, so I'll get that in ASAP. Thanks!