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Yann Le Gall

@ylegall@genart.social
mastodon 4.7.2
  • Open on genart.social

programming and code based art

4099 Followers
98 Following
37 Posts
Joined November 08, 2022
website:
https://ylegall.github.io/
instagram:
https://www.instagram.com/ylegall/
github:
https://github.com/ylegall
twitter:
https://twitter.com/Yann_LeGall
Open post
Yann Le Gall @ylegall@genart.social
· 1mo ago
Boosted by @jwz@mastodon.social
wrinkle cycle
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Yann Le Gall @ylegall@genart.social
· 4w ago
dithered noise loop inspired by vitekvisuals. I am always impressed by the features I find in ffmpeg. Here I used the filtergraph for pixelation and dithering.
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Yann Le Gall @ylegall@genart.social
· 1mo ago
sorry if this one is a bit creepy.
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Yann Le Gall @ylegall@genart.social
· 2mo ago
Replying to
I kinda prefer this variation
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Open post
Yann Le Gall @ylegall@genart.social
· 6mo ago

trying some fun relativistic warp effects

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Yann Le Gall @ylegall@genart.social
· 3mo ago
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Open post
Yann Le Gall @ylegall@genart.social
· 6mo ago

paint drop loop

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Open post
Yann Le Gall @ylegall@genart.social
· 6mo ago

Implementing this grid pattern/effect that I saw from Mario De Meyer.

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Yann Le Gall @ylegall@genart.social
· 7mo ago

octahedron rendered with tangent circles.

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Yann Le Gall @ylegall@genart.social
· 7mo ago
cyclic cellular automata and circle packing
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Open post
Yann Le Gall @ylegall@genart.social
· 9mo ago

#genuary #genuary1 day 1: "one shape, one color"

genart.social

genart.social - A Home For Generative Artists

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Open post
Yann Le Gall @ylegall@genart.social
· 7mo ago

trianglular apollonian gaskets

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Open post
Yann Le Gall @ylegall@genart.social
· 8mo ago
#genuary 2026 day 6: "Lights on/off. Make something that changes when you switch on or off the “digital” lights."
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Yann Le Gall @ylegall@genart.social
· 8mo ago

#genuary2026 day 3: "Fibonacci forever." (prompt by @Paolo_Curtoni@genart.social ) and a little bit of day 2: "12 principles of animation" (prompt by Anna Lucia)

genart.social

genart.social - A Home For Generative Artists

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Open post
Yann Le Gall @ylegall@genart.social
· 8mo ago

#genuary2026 Day 7: "Boolean algebra. Get inspired by Boolean algebra, in any way."

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genart.social - A Home For Generative Artists

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Open post
Yann Le Gall @ylegall@genart.social
· 8mo ago

#genuary2026 day 8: "A City. Create a generative metropolis."

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genart.social - A Home For Generative Artists

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Open post
Yann Le Gall @ylegall@genart.social
· 10mo ago

squiggly rope simulation inspired by @juhani_halkomaki@genart.social

The color is based on the gradient of the distance field; I like the effect it produces.

genart.social

Juhani Halkomäki (@juhani_halkomaki@genart.social) - genart.social - A Home For Generative Artists

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Yann Le Gall @ylegall@genart.social
· 8mo ago

#genuary day 5:
Write “Genuary”. Avoid using a font.

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genart.social - A Home For Generative Artists

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Open post
Yann Le Gall @ylegall@genart.social
· 8mo ago

#genuary2026 day 4: "Lowres. An image or graphic with low resolution, where details are simplified or pixelated."

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genart.social - A Home For Generative Artists

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Yann Le Gall @ylegall@genart.social
· 7mo ago
#genuary2026 day 12: "Crazy automaton. Cellular automata with crazy rules."
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Yann Le Gall @ylegall@genart.social
· 13mo ago

harmonic twist

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Yann Le Gall @ylegall@genart.social
· 12mo ago

extrdued, mirrored, worley noise with manhattan distance metric

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Open post
Yann Le Gall @ylegall@genart.social
· 12mo ago

always fun to come back to particle loops on occasion.

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Yann Le Gall @ylegall@genart.social
· 11mo ago

some unfinished sketches, mostly exploring various boolean operations on VDBs.

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Yann Le Gall @ylegall@genart.social
· 6mo ago
Replying to
here is the original post: https://mathstodon.xyz/@Danpiker/113289851023012021
mathstodon.xyz

Danpiker: "" - Mathstodon

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Yann Le Gall @ylegall@genart.social
· 45mo ago

genuary day 1 and 12:
looping tessellation.
#art #loop #genuary #genuary1 #genuary12

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genart.social - A Home For Generative Artists

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Open post
Yann Le Gall @ylegall@genart.social
· 6mo ago
Replying to
@erinaceus@chaos.social I did not yet post my implementation, but this site provides a great reference: https://people.csail.mit.edu/jaffer/Marbling/Dropping-Paint
people.csail.mit.edu

Dropping Paint

Continuous deformation of paint drops

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Open post
Yann Le Gall @ylegall@genart.social
· 6mo ago
Replying to
@sparrows@calamity.world Thanks. Making it loop was actually easier than expected: as new paint drops are added, the original background gradually gets obscured, and eventually, there are no more "background pixels" remaining. The trick is to just run it long enough.
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Open post
Yann Le Gall @ylegall@genart.social
· 11mo ago

@lttrspc@typo.social @fontspectrum@typo.social
These are great examples, thank you.
It demonstrates that the effect is common, but it was hard to find any standard name for the effect.

I did find this Octothorpe article (https://pampatype.com/blog/octothorpe-concept), which describes it as a "multilinear letter style".

pampatype.com
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Open post
Yann Le Gall @ylegall@genart.social
· 45mo ago
Replying to
@marktheasctic@sfba.social I mean noise as in "Perlin noise", for example, from which to drive various attributes like color, size, etc
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Yann Le Gall @ylegall@genart.social
· 45mo ago
Replying to
@marktheasctic@sfba.social no just looping noise.
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Yann Le Gall @ylegall@genart.social
· 6mo ago
Replying to
@Danpiker@mathstodon.xyz thanks for confirming, I'll have to revisit my approach.
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Yann Le Gall @ylegall@genart.social
· 6mo ago
Replying to
cheers to that
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Yann Le Gall @ylegall@genart.social
· 6mo ago
Replying to
@sstadnicki@mathstodon.xyz Thank you! The entire scene is a shader written in GLSL (via the openRNDR framework). It uses ray marching and signed distance fields.
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Yann Le Gall @ylegall@genart.social
· 12mo ago

@Benhm3@mastodon.social I see it used in a lot of places. No doubt the Olympics as well. Just not sure if there was an official name

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