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Vi 🏳️‍⚧️

@vi@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Coding, art and stuff. I like making game tools, simulation, retrocomputing, MS-DOS and DIV Games Studio.

Less technical, more active, account: @malva@masto.es

Avatar by https://bsky.app/profile/cspstuff.bsky.social. Header pic by @monsterswaltz@mastodon.social

502 Followers
330 Following
3 Posts
Joined November 10, 2022
Languages:
English, español
Pronouns:
She/her, ella
Bluesky:
https://bsky.app/profile/vi-c64.bsky.social
GitHub:
https://github.com/Vii1
Open post
Vi 🏳️‍⚧️ @vi@mastodon.gamedev.place
· 8mo ago

Spent the evening coding a Markov chain that generates endless Microsoft EULAs. Because uh reasons.

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Open post
Vi 🏳️‍⚧️ @vi@mastodon.gamedev.place
· 5mo ago
Replying to
@FantasmitaAsex@todon.eu @icculus@mastodon.gamedev.place Había pensado hacerlo yo misma alguna vez, pero se me han adelantado. Guay :)
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Open post
Vi 🏳️‍⚧️ @vi@mastodon.gamedev.place
· 7mo ago

Again, I don’t get why the unfiltered textures. You have modern atmospheric effects, lightning, physics, geometry, animation. Everything is modern and contributing to give the game a certain look and atmosphere (and it seems well done judging by the trailer), but they leave the textures unfiltered. Why? They are screaming to get filtered! This is no Minecraft, no boomer shooter! The strange trends nowadays. @GamingNews@meta.masto.host

meta.masto.host
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