Open post Nicolas @uucidl@hachyderm.io · 5mo ago Replying to @nothings@mastodon.gamedev.place BTW, there's no magic here. Experienced coders from my peer group are unlikely to find anything of interest to this. The feedback otherwise largely seems to be that there are coders unfamiliar with the possibility that you can just sit there & continuously write code that actually gets stuff done. @nothings@mastodon.gamedev.place lots need to be shown that it is possible because they never allowed themselves to
Open post Nicolas @uucidl@hachyderm.io · 13mo ago Replying to @TomF@mastodon.gamedev.place It's a shame. I had just finished a total rewrite of the UGC rendering stack (called Dynamic Experience Quality) - it rolled out a few weeks ago and it's looking really good. I'm glad it's out there and working, but it would have been nice to really tune it well for each of the platforms. @TomF@mastodon.gamedev.place aw such a bummer not to be able to unfold a project the way you pictured it
Open post Nicolas @uucidl@hachyderm.io · 7mo ago @yaxu in general I find software really surprisingly sticky over time, for something that feels malleable.
Open post Nicolas @uucidl@hachyderm.io · 7mo ago @nothings I enjoyed watching the stream (archive on youtube)