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sndels

@sndels@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Engine plumber and moonlight graphics artisan. Ex-3DMark.

Toys and experiments at https://github.com/sndels

46 Followers
0 Following
5 Posts
Joined November 11, 2022
Open post
sndels @sndels@mastodon.gamedev.place
· 5mo ago

That Saros sound/haptics design though 🤤🤌

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Open post
sndels @sndels@mastodon.gamedev.place
· 9mo ago
Replying to
It's not that the user has to calibrate per game to get an optimal experience, it's that they might have to re-calibrate every time they play! Ideally UI, black and peak levels are standardized into OS calibration and in-game could be as simple as scene exposure. Give me a bright/dim toggle in my PS5 quick menu to flip both the OS and game calibration presets.
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Open post
sndels @sndels@mastodon.gamedev.place
· 12mo ago

The Hornet statuette and Fixer statue in Silksong is probably one of my all time favorite pieces of video game storytelling. The rollercoaster of emotions getting the statuette with its description first and then walking past the statue. I love this medium.

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Open post
sndels @sndels@mastodon.gamedev.place
· 4mo ago
Replying to
@yiningkarlli@mastodon.gamedev.place @jsbarretto@social.coop I don’t think all soccer sports use balls, for example the javelin or discus
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