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sibaku

@sibaku@mas.to
mastodon 4.7.2
  • Open on mas.to

Kind of a computer graphics researcher and wannabe amateur artist

0 Followers
0 Following
2 Posts
Joined November 05, 2022
Pronouns:
he/him
Languages:
DE/EN/日本語 (OK)
Github:
https://github.com/sibaku
Open post
sibaku @sibaku@mas.to
· 5mo ago
Replying to
@archo@mastodon.gamedev.place From looking at it, it makes sense to me (there might be edge cases I am missing). Slerp computes a rotation with constant angular velocity around a fixed axis from q0 to q1. Now keep in mind that a rotation quat basically encodes axis angle (v* sin a/2, w*cos a/2) so it is already similar. The second method computes the relative rotation (q0 to q1), extracts axis + angle from that and interpolates the angle, so it is a constant angular velocity around a fixed angle, just like the first!
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Open post
sibaku @sibaku@mas.to
· 6mo ago
Replying to
@fayden Beautiful!
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