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Patrick T Coakley

@patricktcoakley@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

Software development consultant, hobbyist gamedev, and father. I enjoy programming, vintage computers and operating systems, videogames, Warhammer, and miniature painting. I sometimes write at https://patricktcoakley.com.

Try my Friendly Godot Version Manager, fgvm, here: https://github.com/patricktcoakley/fgvm.

日本語でもええんや

Views and opinions are my own.

#gamedev #vintageapple #retrocomputers #cpp #swift #csharp #rust #godot #unity #unreal #warhammer #miniatures

0 Followers
0 Following
16 Posts
Joined October 19, 2024
Homepage:
https://patricktcoakley.com
GitHub:
http://github.com/patricktcoakley/
Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 8mo ago

Randomly remembered that weird Godot fork that just made the logo an angry red robot head.

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 8mo ago

I just updated my friendly #Godot version manager, fgvm, with some minor fixes for Windows users: https://github.com/patricktcoakley/fgvm/releases/tag/v2.0.1! Check it out!

GitHub

Release v2.0.1 · patricktcoakley/fgvm

What's Changed chore: Update README. by @patricktcoakley in #25 chore: Update dependencies. by @patricktcoakley in #26 Developer mode fixes by @patricktcoakley in #27 Full Changelog: v2.0.0...v2.0.1

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 8mo ago

Holding out hope that we are not at the end of technical books and documentation written by humans and that much like art people will realize that the struggle of creativity makes things worth reading.

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 6mo ago

Considering moving to Codeberg but want to investigate their CI options. Anyone have any experience (good or bad) with moving over?

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 7mo ago

So this was tough and they aren't really in any order. Also, I probably like almost every game in the series here, but I just picked my favorite entries.

#9games

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 7mo ago
Replying to
@Aut A lot of the discourse around GDScript is coming from beginners or people without deep programming experience, so that's probably why you don't see it come up as often. This is often why a lot of people opt for C# despite the deficiencies it might have with Godot because it's still just a normal general-purpose programming language using the standard .NET toolchain.
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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 7mo ago
Replying to
@Aut Yeah, I want to be clear though that there are games that have been and will be successfully developed in GDScript, even by experienced programmers, but yeah, it's definitely targeting a totally different audience. You can also try some of the other GDExtension languages (https://docs.godotengine.org/en/stable/tutorials/scripting/other_languages.html) with varying success.
Godot Engine documentation

Other languages

The Godot developers officially support the following languages for Godot: GDScript (all versions), C# (.NET version), C++ (via GDExtension). The bindings below are developed and maintained by the ...

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 7mo ago

Days before I am replaced: 1̶2̶ ̶m̶o̶n̶t̶h̶s̶ ̶a̶g̶o̶ 18 months from now

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 7mo ago

Welp not sure what to do next, not supporting this practice at all.

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 7mo ago

Anyone doing any CLI/TUI work in Zig? Would love to see what's out there!

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 7mo ago

You make not like it, but this is what peak performance looks like on LinkedIn these days. I'm just not spending enough.

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 8mo ago

Maybe not a good time for that

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 8mo ago

Ok

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 8mo ago

https://discord.com/press-releases/discord-launches-teen-by-default-settings-globally alright, time to not use Discord I guess?

discord.com

Discord Launches Teen Default Experience Globally

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 8mo ago

https://fabiensanglard.net/compile_like_1997/index.html always enjoy Fabien’s work!

fabiensanglard.net

Let's compile Quake like it's 1997!

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Open post
Patrick T Coakley @patricktcoakley@mastodon.gamedev.place
· 8mo ago

At this point, I think Apple should just open source Xcode and allow the community to contribute to making it a high quality product. I know they open sourced some things, but I’m not sure how much longer a proprietary closed-source IDE makes sense in this world.

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