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orstando

@orstando@mast.pawsabyss.org
  • Open on mast.pawsabyss.org

hi there, i'm orstando!
im just your average coder
i use arch btw
:3

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24 Posts
Joined June 24, 2026
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orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org able thumbs. Experiments have an orange, bioluminescent sclera, with a black pupil. They also appear to have 3 soft spikes (2 on top, 1 on the bottom) jutting out from the back of their head. The Experiments have yellow blood, rather than typical red blood, likely meaning they have vanabin based blood like seacucumbers and some beetles. In addition, they do sweat as a method of cooling, unlike other furred mammals. This is likely because they possess human DNA. It should be noted that
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orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org Experiments are suggested not to experience gender in the same way as humans, and thus should not have it projected upon them. Additionally, Experiments are always referred to as they/them. Despite differences in age and recorded height, Experiments are all the same height in-game. This is likely for gameplay purposes. Experiments can spawn in between 130-160 cm, between 10-25 years old, with an ID number between 1 and 99999, and a firmware version between v2.00 and v2.09, inclusively.
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orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org ed, they will gain the heavy load debuff. There are a large amount of clothing items scattered throughout the cave system, which may be worn to provide insulation or protection. Some accessories may also act as extra containers, while others may have special properties. Experiments seem to become wet faster if they are wearing clothing while performing exerting activities, presumably due to the area covered preventing sweat from evaporating. Experiments produce a small amount of light
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orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org radiation line is also planned to be connected to the brain chip, no longer being present when in unchipped mode. Experiments have 6 slots in their inventory by default. This restriction can be bypassed by putting items into containers. If an item is put into an Experiment's mouth, they will be unable to speak properly, as if they are disfigured. They also have a maximum weight, which can be exceeded if the weight of items in its inventory exceeds its maximum capacity. If this is reach
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Open post
orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org g through. Almost all Experiments sent to the planet have a chip installed that allows them to see and visualize their current health status, including things such as their exact blood volume and progression on any infections. Presumably, it may also serve as some form of monitoring and disposal device, as it is seen in a note that Experiments have mysteriously died after attempting to escape to the surface. This also serves as an explosive when giving up prematurely during a run. The
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orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org high, able to clear walls of up to 5 blocks tall. Experiments are able to jump off of walls. If they do not jump, they will instead begin sliding down the wall, slowing their descent. This can be used to slow velocity during large falls. They also have the ability to crouch, reducing their height to only 3 tiles. This effectively reduces the work needed to tunnel through walls by 50%. If the gap to cross the path is only 2 tiles wide, they can crawl through it by ragdolling and slumpin
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Open post
orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org When an Experiment begins its descent, it will spawn in with a hunger value between 125 and 75 and a thirst value between 100 and 75. The pod it arrives in has some small chance to spawn a crate inside. One block in the world is exactly 0.30 by 0.30 meters. Since Experiments can stand under 6 tile gaps but not under 5 tile gaps, this implies that their hitbox is 1.5-1.8 meters tall (4 ft 11 in. - 5 ft 11 in.). By default, Experiments will run when moving. They can jump around 10 tiles
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Open post
orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org y negligible), and it will stare at the corpse with a scared expression until the experiment leaves its vicinity. If the Experiment is desensitized to corpses, it will still stare at the corpse, but will not make any facial expressions. After a while of standing still, an Experiment will usually sit down before transitioning to a lying position after some time. While laying on its stomach, the Experiment may close their eyes, blinking rapidly every few moments. This does not increase i
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orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org around them, allowing them to see in pitch-black areas. There many experiments located within the caves, typically residing inside small drop pods. Most of them sell items from it to any passing experiments, although some will outright refuse interaction. Survivors will refuse to engage in conversation if an experiment is considered depressed (Mood below -50). If an Experiment sees a corpse nearby, its Mood will lower slightly (less the more corpses it sees, the mood debuff is generall
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Open post
orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org ts energy. If an Experiment's mood remains too low for a prolonged period of time, it will proceed to hurt itself and eventually attempt to commit suicide. An Experiment will show a variety of facial expressions based on a variety of factors. The expressions are prioritized in the following order, only checking the next one if none of the previous conditions have been met. Panic: >=95 average pain, Falling fast enough, >0 eyePanicTime (0.5s if within 15 tiles of a spike trap when it tr
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orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org more than 2m40s, >0 eyeCloseTime (0.8s before falling asleep, Set to 1s while wearing a blindfold, 2s while attempting suicide with a gun, 10s when hit by a sound canon, 4s if within 20 tiles of a turret when it fires, 5s if close to an explosion). Scared (An Experiment cannot be scared if mindwiped): >21 stun, >20 adrenaline, Suffocation, >50 average pain, >0.30L/m total bleeding, Ragdolled and mid-air, Falling fast enough, >60 radiation, >0 eyeScareTime (20s on disfigurment, 5s on br
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Open post
orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org iggers, 0.5s when grabbed by a Grabber Plant, 0.6s if within 20 tiles of a turret when it fires, 1s if close to an explosion). Crying: >=70 average pain, <-75 mood, specialCrying set to true, 10-30s after killing a survivor, 20% chance every minute for 10-30s when under -30 mood. Chance increases by 1% per mood lost (Ex: 40% at -50). Closed eyes: >=80 average pain (Won't ever trigger due to Crying having higher priority and a lower pain threshold), <10 energy, >80 radiation, Idling for
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Open post
orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org eaking a corpse, 4s on first seeing a corpse and not desensitized, Set to 0.5s if within 7 tiles of a corpse and not desensitized, 1s on firing a gun, Set to 0.5s while the life pod shower is active, Set to 0.5s while looking at scary objects, Set to 1s while behind the radiation line, 25s when hit by a sound canon, 5s when bit by an enemy, 4s if within 15 tiles of a spike trap when it triggers, 8s if within 20 tiles of a turret when it fires, Set to 0.5s when about to vomit, 5s after
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Open post
orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org vomitting, 12s if close to an explosion, Set to 1s during an earthquake). Narrowed eyes: <70 consciousness, <20 energy, >35 average pain, >40 sickness, <32 °C temperature, >40 °C temperature, Mindwiped. Regardless of an Experiment's current expression, they will blink every 2-4.2 seconds. They will also close their eyes if unconscious, submerged, or shaking off water. Trivia: It is said that Experiments are a hybrid of a "human, fox, and a rat." (The Experiment is also described as "ca
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Open post
orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org nine" and can make dog barking noises.), When depressed, the Experiment may refuse to perform certain actions, actively speaking in the second person. This may imply that the player merely influences their actions, rather than playing as the Experiment, While seemingly lacking knowledge of many common items, creatures, and concepts (e.g. horses and shovels), Experiments manage to have a large vocabulary of common swear words, which they utilize often when in distress, The maturation ra
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Open post
orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org e Experiment is facing or walking to the left in the game world, the arm you see in front is visually their "right" arm in the sprite, but it actually corresponds to their left arm in-world (This is an example of the Ambidextrous Sprite trope common to many 2D games).
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Open post
orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org tes of Experiments seem to vary wildly; at least in terms of height, with specimens as young as 10 years being up to a foot taller than a specimen of 19 years, All Experiments are right-handed, The Experiment is always drawn from the same side: you are always looking at the right side of their body. The camera is effectively locked to their right side, so the right arm is always the arm shown in front of the torso, no matter which way the character moves on screen. As a result, when th
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orstando @orstando@mast.pawsabyss.org
· 3mo ago
o/
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orstando @orstando@mast.pawsabyss.org
· 2mo ago
what should i put here i have absolutely no idea
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orstando @orstando@mast.pawsabyss.org
· 2mo ago
its caturdaaaay #cat #caturday #catsofmastodon
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orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org 37066 total emojis
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Open post
orstando @orstando@mast.pawsabyss.org
· 2mo ago
Replying to
@lmutt090@mast.pawsabyss.org The Experiments are the main protagonists of the game, mass produced in numbers and tasked with finding an "important experimental technology" situated deep in the planet's large cave system. Experiments are completely covered in black fur, save for their orange tipped tail. They are 5-6 tiles tall (around 1.5 meters, or 5 feet). They also have other animalistic characteristics such as digitigrade legs and pink paw pads on their hands and feet. Their hands have only 4 digits with oppos
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Open post
orstando @orstando@mast.pawsabyss.org
· 3mo ago
Replying to
@jakubkwantowy@mast.pawsabyss.org I was here before but for some reason my account got deleted, idk why
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orstando @orstando@mast.pawsabyss.org
· 3mo ago
Replying to
content my warnings
@3pm@mast.pawsabyss.org ok
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