@floooh@mastodon.gamedev.place will do. Happy to contribute back.
I improved the peter panning on the shadow sample as well. I'll pr that too and you can make the call on GitHub what you wanna do with it.
@floooh@mastodon.gamedev.place soft shadows look good too.
I started with the sokol shadows example and improved it to be more precise and added cascades. Would you be interested in reviewing that as a PR to the sokol samples repo?