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Monkeyslunch/Bug & Claw
@monkeyslunch@mstdn.ca
mastodon 4.8.0-alpha.3+glitchProduct leader by day, illustrator and #TTRPG #gamedesigner by night.
🌈🧠
192 Followers
279 Following
50 Posts
Joined November 21, 2022
Beer good. Pizza good.
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Tiny Tables: A Base Oracle for TTRPGs
A miniature "pocketfold": It contains the entire core set of my own random tables and generators for playing solo #TTRPGs. I plan to release a couple of other niche pocketfolds for encounters and locations.
https://monkeyslunch.itch.io/tiny-tables-oracles-for-ttrpgs?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random
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An aspect of TTRPGs that I find incredibly interesting is when a game successfully separates various phases, like town, camp, dungeon diving, overworld, and so on.
Which games have you seen that do this really well?
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Had a first for me in Alberta, despite knowing these things are around.
I guess I wonder, now that she's moulted, though, how much worse Danielle Smith's powers have gotten?
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Are you new to tabletop roleplaying games? Whether you're a player or creator, it can be helpful to understand the difference between various game types. This quick breakdown may help!
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Just finished PONIES, and very annoyed. Such an amazing show. And of course cancelled.
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Replying to
See how some of encounters can be explored in: Designing encounters - Bug & Claw Devlog 25
https://bugandclaw.com/articles/designing-encounters?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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Well here's a little adventure generator to help keep your exploration, adventure, and storytelling going strong!
https://monkeyslunch.com/articles/curse-of-strahd-adventure-generator?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts
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📕 Wanna make a bookmark game?! DO IT! DO IT NOW! 🔖
https://monkeyslunch.itch.io/backbone-srd?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts
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I explore some of Bug & Claw's main systems and how they interact in: Main systems - Devlog 31
https://bugandclaw.com/articles/main-systems-devlog-31?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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What do you do when the party has trouble committing?
Sometimes you have to "bump" them back into focus.
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Have you seen light used in a TTRPG or board game before? I mean literal light, like from the sun, a flashlight, or maybe a candle?
In this post I dive into one of my favourite mechanics:
https://monkeyslunch.com/favourite-mechanics-sunlight/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts
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I speak about different modes of communication for #ttrpg Bug & Claw in:
Communicating - Devlog #30
https://bugandclaw.com/articles/language-devlog-24?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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This is what a great night looks like.
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I don't know what has caused the sudden boost in interest in Bug & Claw, but it is timely.
- Job recently acquired unlocks ability to work on games
- ISBN account acquired
- Testing of various mechanics going well
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So far, the rules of Bug & Claw are based on these core premises. Perhaps more to come.
Fundamental ideas - Bug & Claw Devlog 20
https://bugandclaw.com/articles/fundamental-ideas?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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Find out in Stella's Gamble– Short fiction from the world of Bug & Claw
https://bugandclaw.com/stellas-gamble/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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I'm clean-shaven again and reminded of when we were going into a restaurant one time and a coworker was randomly there with his son who had only been talking for a few months. He just kept pointing at me and saying “Caillou! Caillou! Caillou!” and his dad couldn’t stop laughing.
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Bug & Claw devlog 26 shows one of the many iterations the B&C character sheets have been through.
https://bugandclaw.com/articles/updated-character-sheets?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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Catch some of the tunes that inspire Bug & Claw, here:
https://bugandclaw.com/about/playlists?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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Wilds devlog #3 - Exploring events & mechanics
https://monkeyslunch.com/articles/wilds-devlog-3-exploring-events-and-mechanics?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts
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A cheatshet for the wardens of Mothership that leads with what triggers things (the why) rather than branded terms like "skill checks."
⬇️
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Ignore it all for a moment and decide to have a good day instead
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Provinces of Western Entomara - Devlog 51
https://bugandclaw.com/provinces-of-western-entomara-devlog-51/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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Check out where Bug & Claw gets its name from in this short story.
What's in a name? - B&C: Devlog 1
https://bugandclaw.com/articles/whats-in-a-name?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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Hodag creates masterful weapons, armour, and character illustrations depicting relic-kin for Bug & Claw devlog 55!
#ttrpg #bugandclaw #ttrpgart
https://bugandclaw.com/more-hodag-art-arrives-devlog-55/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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Oh noooo. Not one of those people who has to contradict everything, be a know-it-all, and fill the air. How did I earn this?
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Most RPG equipment tables are combinations a designer got bored of enumerating before finishing. Modular tags admit the truth: a sword is just a sword until you staple properties to it. Define the properties. Let the table write itself.
One of my favourite mechanics:
https://monkeyslunch.com/articles/favourite-mechanics-modular-tags/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts
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Such a good video essay on the Odyssey, the state of the west, and why we need to be done with tricksters.
https://youtu.be/livIbni7x7o?si=AYsVxUeKu0wWq-lV
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This is a concept I am building into Bug & Claw. Read more in:
Roll under, with clarity - Bug & Claw Devlog 24
https://bugandclaw.com/articles/roll-under-with-clarity?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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Avoiding people taking over the table in your game can be hard, but I think sometimes it's the system's fault. Playing games like Gloomhaven, I notice this happening less, and I think that's because of everyone having their own secret character and quest goals.
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Is randomness important? How much random is too much? What are the goals of the game?These are very common questions in game design, and at the heart of the mechanics I chose for I, The Land.
Read the full blog post: "Choosing game mechanics"
https://monkeyslunch.com/articles/choosing-game-mechanics?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts
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