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Tom Francis

@Pentadact@mastodon.social
mastodon 4.8.0-nightly.2026-10-06
  • Open on mastodon.social
1100 Followers
59 Following
18 Posts
Joined October 28, 2022
Blog:
https://www.pentadact.com/
BlueSky:
https://bsky.app/profile/pentadact.com
Open post
Tom Francis @Pentadact@mastodon.social
· 9mo ago

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

pentadact.com

15 Years of Indie Dev In 4 Bits of Advice - a post on Tom Francis' blog

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Open post
Tom Francis @Pentadact@mastodon.social
· 25mo ago

TACTICAL BREACH WIZARDS IS OUT!
Sorry for yelling but it took ages to make

Turn-based tactics game about Navy Seers and Traffic Warlocks from the devs of Gunpoint and Heat Signature

Grab it now for a discount and a lil extra gift! https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/

Boosts much appreciated!

Save 45% on Tactical Breach Wizards on Steam
store.steampowered.com

Save 45% on Tactical Breach Wizards on Steam

In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.

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Open post
Tom Francis @Pentadact@mastodon.social
· 28mo ago

Feels weird to news here, but we just released a demo for the game I've been working on for 6.5 years, so news I must:

https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/

Boosts appreciated!

Save 45% on Tactical Breach Wizards on Steam
store.steampowered.com

Save 45% on Tactical Breach Wizards on Steam

In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.

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Open post
Tom Francis @Pentadact@mastodon.social
· 41mo ago

Adding helicopters near the start of game dev:
"A Helicopter is a Vehicle."

Adding helicopters late in game dev:
"When you think about it, a Helicopter is really just a very advanced type of Door."

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Open post
Tom Francis @Pentadact@mastodon.social
· 37mo ago

Wrote a post about the Unity thing, on:

- Why this is a disaster even if the new terms don't sting you

- How it traps devs in our position

- Why walking it back could still (mostly) fix it

https://www.pentadact.com/2023-09-16-unitys-trap/

pentadact.com

Unity’s Trap - a post on Tom Francis' blog

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Open post
Tom Francis @Pentadact@mastodon.social
· 43mo ago

A #screenshotsaturday for Tactical Breach Wizards why not.

You've just arrived in Kalan, and face a number of Riot Priests that suggests you should not have gone to Kalan.

mastodon.social

Mastodon

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Open post
Tom Francis @Pentadact@mastodon.social
· 31mo ago

5 yrs ago, I threw out the term Information Games for Outer Wilds, Obra Dinn, Her Story, etc.

The genre's evolved since, and my old definition was flimsy, so I went back to it to drill down into the best trick they pull, and why it's so exciting to me: https://www.youtube.com/watch?v=IhgBoVCW4yw&list=PLUtKzyIe0aB3jCqjOLE1FPyCt0Wks1R4X&index=15 .

Redefining Information Games, based on their cleverest trick

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Open post
Tom Francis @Pentadact@mastodon.social
· 34mo ago

New Breach Wizards dev log: https://youtu.be/rf2y2ZdFTCI

As we hover around content complete (release still a long way off), I've been finally seeing how to fix some years-long annoyances.

Tactical Breach Wizards dev log: making things pleasurable

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Open post
Tom Francis @Pentadact@mastodon.social
· 33mo ago

Came up with a list of 11 game design goals I want to hit with the next game, and talked through em a bit:
https://youtu.be/x9w75uw0oi0?si=iLE0uJZeGuZz5BfV .

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Open post
Tom Francis @Pentadact@mastodon.social
· 38mo ago

All I ask is that, the one time in twenty that it turns out my code really was perfect and the computer was wrong, that it write me a grovelling apology and beg my forgiveness.

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Open post
Tom Francis @Pentadact@mastodon.social
· 38mo ago

Got a lot done last week, but worked too long without stretching. So I spent a chunk of Saturday working too long without stretching on a new version of Tom's Timer, adding stretch reminders and a session log.

A post about that, and how getting an ADHD diagnosis put a new twist on how and why I make these tools for myself:
https://www.pentadact.com/2023-08-06-toms-timer-5/

pentadact.com

Tom’s Timer 5 - a post on Tom Francis' blog

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Open post
Tom Francis @Pentadact@mastodon.social
· 39mo ago

Somewhere between 'I can calculate the right answer' and 'too complicated, no idea' is the sweet spot of Gut Calls: juicy decisions you have to make on intuition.

New Design Talk: https://www.youtube.com/watch?v=-PNJZXnayk8&list=PLUtKzyIe0aB3jCqjOLE1FPyCt0Wks1R4X&index=13

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Open post
Tom Francis @Pentadact@mastodon.social
· 35mo ago

Find yourself writing this and think "God, this isn't even for my extremely wizard-centric day job."

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Open post
Tom Francis @Pentadact@mastodon.social
· 42mo ago

When they were trying to get me to learn the British monarchs in school, did they not think to mention one of them was named Sweyn Forkbeard?
https://i.redd.it/bxs90dif9uva1.png

He reigned for 5 weeks and his dad was the Bluetooth guy. https://en.wikipedia.org/wiki/Sweyn_Forkbeard

i.redd.it
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Open post
Tom Francis @Pentadact@mastodon.social
· 35mo ago

Blundered into a board game design lately, calling it Dead King's Bluff. Here I am talking about it on a cold, sunny, noisy (sorry) day: https://youtu.be/5HeydwQA0Go

Will show it in action once some little rules things solidify.

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Open post
Tom Francis @Pentadact@mastodon.social
· 38mo ago

Went on a lovely retreat recently, throwing around ideas for current and future projects, and learned a lot about the way theme can transform a game.
https://www.youtube.com/watch?v=ZJfHystVLS8

A ramble on the subtle power of theme in games

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Open post
Tom Francis @Pentadact@mastodon.social
· 40mo ago

Tried physical prototyping for a chess variant idea, first playtest was a lot of fun!

Wrote up a blow-by-blow feat. my plasticine modeling skills:
https://www.pentadact.com/2023-05-28-the-bone-queen-and-the-frost-bishop-playtesting-scavenger-chess-in-plasticine/

pentadact.com
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Open post
Tom Francis @Pentadact@mastodon.social
· 41mo ago

The joy of natural synergies in 20 Minutes Til Dawn, and what I mean by that: https://youtube.com/watch?v=D98OlwoisNs

Trying a combination Design Talk and Let's Play, possibly pushing my luck on what kind of videos I can make without prep or editing 😅

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