Open post KO4ROU @KO4ROU@mastodon.hams.social · 5mo ago Replying to @Aut@hachyderm.io <p>I parsed out the traffic alert flag from my stratux and when it is received my map now displays the target as flashing yellow. The nice part about using Godot is I have access to shaders so I get a lot of freedom in visual presentation. I plan on tweaking this a lot more but this is a usable start AND it grabs attention.</p><p>I plan on having a banner as well to notify the pilot but one step at a time. This is from an actual flight I took when I was getting ready for takeoff I got a traffic alert.</p><p><a href="https://hachyderm.io/tags/godot" class="mention hashtag" rel="tag">#<span>godot</span></a> <a href="https://hachyderm.io/tags/avgeek" class="mention hashtag" rel="tag">#<span>avgeek</span></a></p> @Aut@hachyderm.io ok, seeing that you are using godot! I am not familiar with this app, i’ll have to do some searching!
Open post KO4ROU @KO4ROU@mastodon.hams.social · 5mo ago Replying to @Aut@hachyderm.io @KO4ROU@mastodon.hams.social Yeah, I'm using the Godot game engine to run it. I also have some utilities I've written to emulate recorded network information with a Python script, some bash scripts, and some Kotlin code for data processing. The map application is using Godot and their gdscript / Godot shaders. https://godotengine.org/ @Aut@hachyderm.io thank you for the link/info!