@MomentsInGraphics@mastodon.gamedev.place Yeah, I'm just not that big of a fan of stochastic methods. For a path tracer this doesn't seem like much of a problem, but for something like games I would like to avoid that kind of noise.
I did find this one tho:
http://www.thetenthplanet.de/archives/4519
where they shortly mention using 615nm, 535nm and 445nm for r, g, and b, which apparently works for their atmosphere, but I haven't been able to compare it to proper spectral yet.