#adventuredesign

2 posts · Last used Jul 24

Today's HTT article doodle is about an issue that gives a lot of the Workshop participants pain: ways to design an adventure with a villain, without the villain becoming a tactical chokepoint. The good thing is: it's a fun topic. The bad thing is: it's a topic that makes almost no sense unless you're already interested in supporting HTT play. 😂😭 Ah well. It'll be another article for the compost folder. 😁 #AdventureDesign #HTTRPG #TTRPG
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Laying down the bones; noodling the doodling. #HTTRPG #AdventureDesign
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