Today's HTT article doodle is about an issue that gives a lot of the Workshop participants pain: ways to design an adventure with a villain, without the villain becoming a tactical chokepoint.
The good thing is: it's a fun topic.
The bad thing is: it's a topic that makes almost no sense unless you're already interested in supporting HTT play. 😂😭
Ah well. It'll be another article for the compost folder. 😁
#AdventureDesign #HTTRPG #TTRPG
#adventuredesign
2 posts · Last used Jul 24
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